Building multiplatform games for the current generation hasn’t been a problem, as the PS4 and Xbox One are quite similar machines from the panel, but that’s about to change.
While Sony focuses on a cutting-edge solid-state drive and a mutable frequency CPU/GPU, Microsoft is going hard on its Xbox Series X with adequate CPU and GPU grunt. As a result, creating multiplatform games may not be easy as before, and from the talk making the rounds, third-party developers are finding it hard to build games for the PS5 hardware.
(1/3)I'm going to hate myself later for responding to this I can feel it (people attracted to this sorta topic are horribly toxic), but a lot of people misinterpreted what I said, which is partially my fault. Of course RE8 will run fine on launch, that was never in question by me https://t.co/9C2W7eKau3
— AestheticGamer aka Dusk Golem (@AestheticGamer1) August 12, 2020
Speaking with Basement Radio Arcade Podcast in their newest episode, gaming journalist, Jeff Grubb hinted that developers are having difficulty taking the PS5’s mutable/variable frequency approach, and forewarned gamers that they may be disappointed by several third-party titles that will be released.
Here’s an excerpt from the talk:
The technology that Sony’s using for the PS5 is AMD SmartShift and…a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don’t know for sure, I’m not a developer, but this SmartShift tech is worrisome I think. It moves power between the CPU and GPU, and developers needn’t worry about that, especially on consoles, in the past.
This could, at the launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying, “Y’know, the PS5 version is actually kind of wack.” That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers “here’s what to do,” but my understanding is they’re not doing that yet, and that’s the issue. So, you go into launch, and people [could be] disappointed, like Madden, NBA 2K, Call of Duty. That could leave a bad taste in people’s mouths.
In the meantime, our favorite insider, Dusk Golem, also dropped in one or two, saying; Early PS5 games may struggle to reach 4k, with a lot of counterfeit 4K solution, in-use. Some like, temporal injection, checkerboarding, etc.
(2/3) But people are should get ready for the really real possibility that the PS5 is going to end up being the more expensive console between the two, I'm trying not to say much here as I was asked not to but prepare yourself, which does put Xbox X in a position it'll be the
— AestheticGamer aka Dusk Golem (@AestheticGamer1) August 12, 2020
According to Grubb, while the PS5’s third-party struggles are not sure, the PS5 will be more expensive than Xbox Series x as a result of its revolutionary tech.
Grubb went on to suggest that the PS5’s price is likely to be at $500.
(3/3)the less expensive and more powerful console. I used RE8 as an example, but I've heard from other devs that PS5 struggles with 4k games in particular so you'll see a lot of fake 4k. That doesn't matter to some, but get ready for that too. Xbox X doesn't have the same problem
— AestheticGamer aka Dusk Golem (@AestheticGamer1) August 12, 2020
While no credible source is available to back up Grubb’s statements, it sounds possible because this was the narrative that unfolded with the PS3, which came with some awesome exclusives but at a high price with low-quality ports.
On that note, tell us what you think? Until then, Happy Gaming!